Piece it is a first person, puzzle game. It's your job to figure out what happened in this house, by piecing together clues. Will you be able to figure it out in time? Or will you need to flip your hourglass, and go back?

This game was made for the GMTK 2026 game jam (whether it made it or not ðŸ˜­)

Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorsSmoop, Miss.Nibiru
GenrePuzzle
ContentNo generative AI was used

Comments

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Ok this took quite a while and a lot of confusion but I finished it. What does unlocking the safe do? I did it just in case but I couldn't figure out what it actually did. 

Definitely needs a hint system. Here's some hints for anyone that needs them (SPOILERS):

1. the colour of the little square things you put in the tv matter. This leads to the safe. Pay attention to the letter on the safe.

2. There is an appliance to melt the ice off the train. Sometimes it took a few tries for it to work for me. Just keep hitting E and moving slightly. Then come back in a bit.(I have a slight theory that cracking the safe is what activates the appliance? But I'm not sure)

3. The key unlocks a door

4. Fixed the sink? Do you have something that you can fill with water? There's an area outside that looks like it might need some water.

5. Used the watering can? One spot is different than the others. You have another tool for this.

6. Figure out which spot is different, then reset, then complete the game on the next run. To save time, just do the train and get the shovel. Ignore everything else.


Anyways, it was kinda fun at least! But still confusing. Like what's the point of the 2 extra squares that go in the TV? Why is there a gun in the safe? 

Also having to run back and forth with the watering can is just tedious and annoying. Maybe make it so that filling it once will at least last for one row of flowers. And it's rlly easy to accidentally drop the watering can through the wall behind the sink and then have to run outside to grab it. 

Nice graphics though! Interesting game :)

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So, its an interesting idea in concept, but I did get bored trying to figure things out.

Nothing seemed connected to solving the puzzle. I figured out that the cassettes could go into the TV, but the codes were nonsensical to the environment. I fixed the sink, that did... nothing? I rebuilt the train tracks but couldn't figure out how to melt the engine from the ice block, and I couldn't figure out how to get the flower blooming from your snapshot. And i never did figure out the code to the safe or how any of the elements of the game lead to getting into the safe.

This is probably the harshest I've been in feedback of the game. I couldn't beat the game, and I lost interest in trying after 40 minutes of trying things.

Some positives:

Your choices of models were good, I especially like the Hourglass (I love hourglasses). The lighting was pretty good - some lamps may have been a little too bright, but nothing bad, just minor cleanup. The texture in the house is amazing, the walls looked like they were concrete or even drywall.

Overall, I would say a 5 / 10, definitely work on making the puzzle of the game more cohesive,

Good:

1.Being able to open each door on the fridge, is neat.

2.Melting the ice off of the train is a good puzzle step.

3.I'm curious about the numbers.Thenumbersmasonwhatdotheymeaaannn?! eyyyy, got it!

4.Is tab an inventory? I'd like to see what you have planned for that.

Bad:

1.Can fall off the map, there's no death barrier.

2.Unintuitive use of tools, I would like some instructions plz.


Overall, it's a neat murder mystery idea, looking forward to seeing how you expand upon this. Desperately needs BMG and sfx, having the faucet being the only sound was a jumpscare lol.

I think the idea is good, puzzle solving/detectives games are great, but they need to be properly guided. I think a little clearer clues would be helpful, I was only able to get until the point where you unlock the shovel but I couldn't figure out what to do with it because the timer would run out, since I unlock the key for it 15 seconds before the timer runs out. I think more time would also be helpful. A more spacious house would be nice as well too, it feels a little claustrophobic in some rooms. Other than that, this is heading towards the right direction.

I love the idea, and found the puzzles to be enjoyable to play through, but the house itself feels way too cramped. I got stuck quite a few times on objects and when the time limit is so strict, it can feel a bit frustrating. I also accidentally dropped items into the floor or other objects more than once and had to reset.

I think the biggest thing I found myself wanting was more clarity. There wasn't really clear signifiers of where the key went or what some objects were for (there's a lot of little squares and I'm still not entirely sure what they do). I also didn't realize initially that 4pm was the loss state - I saw the warning and kind of thought it would just boot me out at a certain point, but because it didn't, I just kept exploring.

Overall, I think this could be a genuinely entertaining puzzle game with a little more polish (and some bigger space to explore around!)

I like this a lot conceptually and I think it does have a fairly good execution. IMO the house is a little bit disorienting and hard to get around, and even if that is the intent, it still makes the game a bit frustrating! I liked the puzzle in this and I think it was challenging but fun, though it did take me a while to notice the hourglass. I didn't end up seeing what the watering can does though, or the safe, or the water pipe so Im interested to see what I missed there, because I didn't find out through normal gameplay.